Whenever a major awards ceremony approaches, one notices a clamor for introducing of new categories to recognize unsung work and delight the passions of followers dedicated to specific genres.
A fellow writer previously argued for a horror game category. It would be amazing. So would tabletop games, representing a passionate advocate's mission. However, I must insist when I prioritize just as with other blinkered fanatics, I have a cast-iron argument supporting my request remains most pressing above others. This is the request: There should be an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions is not a science; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. This explains why movie academies avoid this approach. But it is a necessary evil for the industry of video games, which are so diverse they barely qualify as a single art form.
To recognize the complete range of gaming accomplishments to be recognized, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.
Present Award Structure
Leading game ceremonies currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications successfully include a lot of ground, allowing placement accommodating various experiences.
Different situation exists for puzzle games. No suitable classification appears to accommodate them. Think about these outstanding current releases, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Simply put, no category fits.
The Representation Problem
There are dozens excellent brain-teasers published annually that have no home during gaming ceremonies, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated completely in 2014
- Another imaginative release was excluded in 2019
- Well-received sorting experience received no acknowledgment in 2021
- Limited numbers of puzzle games barely qualified for small studio or handheld classifications
Importance of Logic Titles
Frequently they represent small games, but the art of the puzzle game carries substantial weight. Famous handheld logic titles rank among most popular titles globally maintaining this status for many years.
The famous puzzle experience challenges well-known building titles for the title of most purchased experience; it also contends as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with diverse game types.
The Solution and Justification
Logic titles wouldn't face such difficulty. You could fill multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude many worthy titles.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Logic title developers operate at the hard edge interactive creation, creating some of most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.